User:Vtaylor/TechLab

today's students exist in an "innovation economy." They need to become not only problem solvers, but also problem seekers -- those who can look for solutions in contexts where one never previously existed. -- Tony Wagner, author of Creating Innovators: The Making of Young People Who Will Change The World

creekside

Introduction to 3D Thinking and Drawing

https://creeksidemiddletech.org/2016/12/08/3d-drawing/

Introduction | Task | Process | Assessment | Conclusion | Learn more... / Credits | Teacher Page - standards

WWW what went well / EBI even better if / MRI my response is/ INT I need to


 * canvas * discussions * exit tickets quiz > formative * public outside canvas * producer / developer teams ? arduino
 * engineering - projects - task process evaluation share * girls webquest  * robotics

activities - 40-50 minutes, small groups
 * bridges
 * soda bottle rockets
 * balloon rocket car
 * sail car
 * aviation - gliders
 * penny bridge - 4x6 index cards, pennies, scale
 * marshmallow and toothpick bridge
 * spaghetti tower


 * show & tell - video, web, presentations - prezi
 * adult supervision

How might we WHAT for WHOM in order to CHANGE something?
 * standards - tasks, accomplishments, grading - formative, summative
 * individual / small group
 * problem / solution - proposal, product / deliverable - Why is this project worthwhile? What do you expect to learn from this project? What PRODUCT will you have to show at the end of the year?
 * document process, progress - what happened over the past cycle, what they learned, what challenges they faced, and what they anticipate in the future.
 * technology - learn about, demonstrate / present
 * ? weeks -
 * pbl design thinking, learning journal
 * assessment - rubrics - Productivity (Are you spending your 20% time by actively and passionately working on your project? If not, we need to quickly adjust the project so you are working on something that is intrinsically motivating.

https://creeksidemiddletech.wordpress.com/

design thinking * empathize - understand the problem * define - define need, reframe problem * brainstorm / ideate - come up with possible solutions even what you'd consider wild ideas * prototype - pick a couple of ideas and fashion them into possible solutions * test the prototypes by showing and talking about them * get feedback and do it over again

Problem Based Learning - project / individual interest - curiosity, passion, make a difference


 * stations, angry bird tower activity - http://iclassroomcoppell.blogspot.com/2015/08/1st-5-days-middle-school-version.html


 * outline, letter - http://www.iteachithink.com/2012/08/a-letter-to-my-students-and-parents.html


 * rubric, guide - http://www.bie.org/object/document/6_12_creativity_innovation_rubric_non_ccss


 * steam cover sheet - http://steamedu.com/wp-content/uploads/2014/12/STEAMdailyNotesCoverSheet.jpg

20 percent
 * http://www.iteachithink.com/2012/07/give-your-students-20-time-to-do.html
 * http://www.thetechclassroom.com/20-project/what-is-the-20-project-in-education
 * http://ditchthattextbook.com/2013/03/25/20-percent-projects-7-ideas-to-think-about/

CBB Could Be Better
 * Notice - scavenger hunt - 5-8 photos around campus, clues
 * Listen - kids, teachers, staff - describe / complain
 * Question - understand the problem

Test-drive
 * spaghetti tower, penny bridge, paper plane

Semester-long - curiosity, passion, make a difference
 * what is engineering
 * engineering design process
 * lab safety
 * school improvement

Deliverables
 * notebook, learning journal, diagrams, pictures ? SeeSaw, wikispaces, blog, bound
 * product
 * presentation - process of developing product
 * reflection

Process
 * We Can Project * First, this is supposed to be fun. REALLY fun. So go for it. Be as creative as you want. * Second, this is not "school." There are no wrong answers. As long as you are doing something you are excited about, you're doing it right! * Third, you do not have to do everything yourself. * video (4:11) * song


 * 3 ?? Create Share


 * Engineering Design Process * Ask * Imagine * Plan * Create * Improve


 * Buck BIE - seven PBL design elements * Challenging Problem or Question