User:Vtaylor/15m cis2/CIS2 Group Projects - Summer 2015/Group C

Links to individual lists

Group C "Best" resources

= 1. Introductions = http://www.tigweb.org/youth-media/panorama/article.html?ContentID=1742

We chose this article because it explains Society is changing by leaps and bounds, with no chance of a stopping point in the near future. All this change is dealing with computers and the effects that it will have on the way we live tomorrow. The Internet affects us in every way, most importantly with our social lives, our jobs, and our entertainment.

https://www.eff.org/Frank-La-Rue-United-Nations-Rapporteur This article was chosen because we believe Privacy is  a  universal  human  right for  all  individuals regardless of nationality It strengthens human dignity and other rights such as freedom of expression and  association. Almost all international conventions on human rights protect the right to privacy.

= 3. Intellectual Property = http://www.ipos.gov.sg/AboutIP/TypesofIPWhatisIntellectualProperty.aspx The article the group chose best describes Intellectual Property (IP) which refers to the creations of the human minds for which exclusive rights are recognized. Innovators, artistes and business owners are granted certain exclusive rights to a variety of intangible assets for a specified duration.

= 4. Crime = http://citeseerx.ist.psu.edu/viewdoc/download;jsessionid=C9D9B45738F3A01E27812D8B04D4BC82?doi=10.1.1.452.5880&rep=rep1&type=pdf We as a group decided Cybercrime is defined as crimes committed on the internet using the computer as either a tool or a targeted victim. It is very difficult to classify crimes in general into distinct groups as many crimes evolve on a daily basis.

= 5. Employment, Education and Entertainment = http://www.adweek.com/socialtimes/youtube-changed-the-world/27206 Here is a prime example Non-profit organizations, fundraising teams and more have used YouTube to spread the word about everything from the death penalty to saving the rainforests with web video activism on YouTube. Millions of dollars have been raised and petitions have been signed as the result of YouTube campaigns. But what is really amazing is the way YouTube has revealed the truth about various political situations and evens around the globe.

= 6. Midterm - Millennium Development Goals = = 7. Evaluating and Controlling Technology =

https://prezi.com/twy_chofsq0m/evaluating-and-controlling-technology/

As a group we decided If we accept that technology has the potential to facilitate wrong-doing, these are all important questions that must be asked. The early computer was made for military use. Most people never considered that today we would have immensely powerful computers in our pockets that are also a phone, GPS, alarm clock, atmospheric pressure gauge, etc. People adopt technology to give them more choices

= 8. Risks, Failures and Responsibilities =

http://www.businessnewsdaily.com/5215-dangers-cloud-computing.html

we chose this link because it best describes risk when it comes to cloud computing is that you never know what is up ahead. Hackers have been around from the start and they are not going anywhere any time soon. And as technology advances, so do the risks that come with adopting them.

= 9. Anytime, Anywhere = http://www.aalf.org/ we believe this article best describes how children have access to unlimited opportunities to learn anytime and anywhere and that they have the tools that make this possible. To achieve this, AALF helps schools develop visionary leadership and knowledgeable, innovative educators

= 10. Technology Advances, Social Trends =

http://bigthink.com/flash-foresight/20-game-changing-technology-trends-that-will-create-both-disruption-and-opportunity-on-a-global-leve

We believe advanced simulations and skill-based learning systems that are self-diagnostic, interactive, game-like, and competitive, all focused on giving the user an immersive experience thanks to a photo-realistic 3D interface. Some will develop software using these gaming techniques to work on existing hardware systems such as the Xbox and PlayStation. A social component that includes sharing will drive success.