User:Vtaylor/MOOCs/MOOCs 2015

= 2015= blended learning


 * Title: Evaluating and Controlling Technology
 * College - first / second year, usually
 * Learning outcome *   investigate issues on the impact and control of computers *    critically examine an issue and provide a detailed analysis


 * The sequence of activities * Before you start the reading and the assignments, take a few minutes to think about what you already know about the topic - Evaluating and Controlling Technology. Write a sentence or two about this in the I know... discussion. * Read the Study notes for an overview for the topics that will be covered. * Read, view, listen to the selections in the Selected media list. *Choose 1 word from the Keywords list for this module. Find TWO (2) web articles that provide information about the word and how it relates to the course. Rate each article on a scale of 1 to 5. To determine the score, identify 5 characteristics of each article (good and bad). If there are 3 good things and 2 not-so-good things about the article, you give it a rating of 3/5. Do this for both articles you select. Post the word, links to your selected web articles, the article score and the list of good and not-so-good characteristics, and a brief description about your selection for each, to the discussion Evaluating and Controlling Technology keywords.


 * An outline of the formative assessment * Follow links provided by 2 other students, review their suggested articles, and write a brief reply to the author for each. * instructor comments, questions, discussion facilitation


 * CLMOOC 2015 - CLMOOC is a collaborative, knowledge-building and sharing experience open to anyone interested in making, playing, and learning together about the educational framework known as Connected Learning. Google+, @clmooc


 * Digital Story Telling and MOOCLETs


 * The Engineering of Structures Around Us (DART.ENGS.01.X) - activities .pdf


 * SWE Outreach


 * Assessment for Learning Assessment for Learning in STEM Teaching * course map * grid - successes, "eureka moments", questions problems

Developing Your Research Project

basis for your draft research proposal. . Subject - engineering . Theme - education . Context - k-8 . Topic - program to introduce engineering basics to elementary / middle school . Research questions - teacher needs - lesson plans, professional development, app. can kids do most of "work" with minimal teacher training, disruption, what will teachers use directly, frame into standards / prescribed curriculum. adjunct to existing units as activity alternative?

. Draft hypothesis

ds4oer - OERu
Digital skills for collaborative OER development This is a hands-on course where you will learn and demonstrate your skills in using digital technologies for collaborative OER development culminating in the development of an OER learning sequence.
 * learning challenges
 * Outline in Wikieducator

design-based learning, question formulation, engineering design process - Ask Imagine Design Build Improve, SAMR - Substitution, Augmentation, Modification, Redefinition

syllabus
 * take-home message is … blueprint for understanding and discussion, assessment important collaboration for credit acceptance.

course description - Explore how Engineers modify the world to adapt to our needs - an interactive overview of Engineering, its place in STEM education, how questions lead to Discovery and Design, and the application of Math and Science to solve real world problems
 * Metadata: for example, course name, level of study, number of credits, or notional learning hours - Introducing Engineering
 * Target audience: a brief description of the intended learners - general, middle school and up, educators
 * Prerequisite knowledge: listing of any preknowledge required for successful completion of the course
 * Development and delivery approach: for example, building the course from scratch, adapting an existing open course, or assembling from existing OER - no prereqs
 * Course aims and learning outcomes: summary of the learning outcomes specified for the course - what eningeering is / isn't, difference between science and engineering, amazing engineering solving interesting problems, making the world better
 * Overview of the delivery model: summary of the structure of the course, for example, modules or micro courses, whether offered in parallel mode with campus students, etc. - interactive self-directed, exploration
 * Assessment strategy: summary of the proposed assessment strategy - reflection
 * Summary of interaction strategies: including student-content, student-student, and student-facilitator interactions and related technology requirements - ??
 * Opportunities for collaboration: listing of needs and opportunities for cooperation - ??
 * Any additional sections deemed relevant for the development

more...
 * Design and publish a storyboard for an OER learning pathway using online digital tools.
 * Design and publish an open design course blueprint
 * Search, find, adapt, remix and legally share openly licensed images.
 * Search, find, adapt, remix and legally share openly licensed rich media (for example, audio and video).
 * Sequence and chunk information for publishing an OER learning pathway.
 * Develop online learning materials reusing and remixing existing OER.
 * Integrate pedagogical elements into OER course materials.
 * Use social media tools for peer learning and support.
 * Publish two learning pathways as part of a course website on the open web.

2015

 * Begin Robotics.
 * Real World Calculus: How Maths Drives Formula One and Launches Angry Birds.


 * Personalized and Student-Centered Learning - reading 1


 * Foundations of Virtual Instruction - Prompt #1: Definition of Virtual Education - ? just internet, no teacher, not on-campus. Prompt #3: Virtual Education Programs


 * K12 blended & online learning #k12blendedlearning and #KSUitecMOOC - standards, blended


 * [ Critical Thinking in Global Challenges]


 * e-learning ecologies - conceptualizing learning. participation O, I, A - what you need to do for each.
 * Games in education aren't new. Teachers have been using them throughout the history of teaching and learning.What is new is the amazing possibilities that have come about through vast sums being spent on video games as consumer items. As an educator, I'm envious of the time and resources that go into designing, developing and marketing video games. Unfortunately the commercial side has outpaced the educational adoption - there just isn't much interest in spending money on first rate edutainment products. The kids know what is possible, and don't see why education isn't like gaming. I have to admit - they have a point. Now, if we could have that time-on-task and engagement directed to academics...