User:Vtaylor/Inquiry learning

== Design thinking==
 * DEEP modes - Discover Empathize Experiment Produce > methods > means http://deepdesignthinking.com/deepdt-modes-methods-means/
 * https://www.scribd.com/document/293091968/Deepdt-Learning-MEANS - nice presentation - task outline visual + prompt statement, question
 * Empathize * 4 Ws - Who What needs revealed Where most impacting user Why does it matter to the user - User Needs (verbs) Because (insights) * HMW... How Might We... http://deepdesignthinking.com/deepdt-challenge-mapper/ - 4th word - list of action verbs
 * Experiment * brainstorm / brain solo * circles - sketch 6 ideas in 6 minutes > 2 most compelling, 2 easy, 2 pie in the sky

== Inquiry learning==

creativity
 * 5 Hallmarks of a Creative Project - Structure student projects to demand creativity

driving question

Paideia Method
 * Classroom Discussion: the Paideia method (video 8:46) - Classrooms can be stimulating, intellectually challenging environments where students drive the learning.  Socratic questioning in class discussions to encourage 'student voice' within the Paideia Method
 * lesson plans * Escher - Convex and Concave

inquiry-learning
 * 20 Questions To Guide Inquiry-Based Learning
 * Inquiry Learning With iPads - 2 graphics, second one has apps for students as well as for teachers


 * |Shifting To Visual Teaching * read * hear * view images * watch videos * attend exhibits/sites * watch a demonstration * participate in hands-on workshops * design collaborative lessons * simulate, model or experience a lesson * design/perform a presentation - do the real thing