User:Vtaylor/Engineering/iDesign challenge

https://s-media-cache-ak0.pinimg.com/736x/36/45/50/36455099c0493bfdf71169d0b01127dc.jpg

Design thinking is people-centered problem solving.

mash-up
 * engineering everywhere
 * genius hour / 20% time project
 * x-based learning - project, problem, inquiry
 * design thinking
 * maker, diy
 * personal connection

Outline
 * introduction - big picture
 * people-centered problems, solutions ? topics, engineering challenges ? users
 * learning outcomes, deliverables
 * process - framework - steps, tracking, reporting
 * questions - how to formulate, interview, collect information, research
 * MoVe - Moment of Visible empathy, HMW
 * prototype - hands-on, show not tell, communicate ideas, iterate - fail 3x so statistically significant
 * review, give / receive feedback, constructive criticism
 * story - who is the user, what are their needs, why does it matter to the user, how I designed a solution, what is it
 * learning literacies - find, use, protect, solve, make, share
 * facilitate

iDesign
 * no I in team - personal project, ownership, authority, responsibility
 * welcome to get input, assistance
 * questions - important, interesting

? grade - follow process, review at self-defined checkpoints

DEEP
 * Discover - ask questions, observe, immerse yourself - what is broken, what am I curious about, ... research
 * Empathize - collect feelings, gain insight, point of view, define
 * Experiment - how might we..., ideate, prototype
 * Produce - show, don't tell, receive feedback, iterate, storytelling

Walk-through
 * example - pick from list, user = kids - getting ready for school in the morning
 * individual - 3 minutes - making toast
 * pair - 5 minutes each - designer = kids, user - other kid
 * 20 minutes - group, without talking
 * n-week project - "engineering for good" - engineering challenges, school, pet safety

Process
 * ipads
 * chart / outline, checkpoints to guide steps
 * data collection - interview questions, record replies
 * prototype - drawings, pictures, video
 * reviews - areas of interest, feedback - notes, rubrics
 * save and iterate
 * product - story

Learn more...

 * genius hour
 * maker space
 * questions
 * design thinking - diigo
 * DEEPdt - design thinking process for PK-12 - prompts, widgets, posters, visuals, guidelines, examples