User:Vtaylor/iLearn

“If I were a fairy godmother, my gift to every child would be curiosity.”

iLearn * "book" outline below * notice listen question * collaboration * self-assessment monitoring evaluation * learner-centered personal (downes) personalization personalized * diigo ilearn *

Self-Directed Learning: A Four-Step Process * being ready to learn, setting learning goals, engaging in the learning process, and evaluating learning.

/iLearn notes 2017/

2018.4.26

“I believe there’s a hero in all of us, that keeps us honest, gives us strength, makes us noble” – May Parker, Spider-Man 2

Providing multiple avenues of entry to coding, such as the carnival activity, or coding through hip hop music making or other creative activity can become something everyone can engage in, creative thinking

Self-Directed Learning: A Four-Step Process * key components of four key stages to independent learning, known as self-directed learning: being ready to learn, setting learning goals, engaging in the learning process, and evaluating learning.

Can you teach “self directed learning”? • Help the learner identify a starting point • Be a manager for the learning experience rather than an information provider • Teach inquiry skills, decision making and self ‐ evaluation of work • Learners transition from “reactive” to “proactive”

2018.4 * We live in an era when all the world’s information is available at a child’s fingertips, but that doesn’t mean children will necessarily know what information to look for or how to make sense of the information the find. We need to provide children with appropriate mentorship and guidance — and help them learn, over time, ow to find people and organizations that can provide the support and expertise they need. creative thinking

== ==

/iLearn notes 2017/

== that's interesting==
 * curiosity
 * learner educator technology - making the most of the opportunities of open collaboration

Learning - individual, "I", me, myself
 * self-directed, learner-centered, reflection, purpose-driven, goal-oriented
 * personal - personalized, choices, preferences - freedom, resources, encouragement to explore, discover
 * visible - tracking, measurement, progress, products / portfolio * /ASSESSMENT/ formative, summative
 * /GUIDED/ - support, facilitation - monitored, adjustments, relationships
 * outcomes, objectives - structured
 * motivation - extrinsic, intrinsic
 * accountability
 * /STANDARDS/ - Common Core, state
 * "best practices" - not a perfect world, best of both worlds - reality check
 * environment / network - classroom, flipped, online, formal, informal
 * /PLN/ - personal /professional learning network / community of practice * educators are learners too


 * cohort, team, group, community network, culture, collaboration
 * productive persistence, tenacity, grit, growth-mindset
 * foundation concepts, competence, mastery

big ideas
 * learning literacies * /DIGITAL LITERACIES/
 * technology enhanced instruction
 * technology supported learning
 * global learning
 * doing - interactive, hands-on, immersive, AR, VR, simulation


 * /UNDERSERVED/ * half the sky - empowering women * developing regions - only access to education
 * collaboration global partners support awareness

everything is interesting
 * xLearning - problem, project, inquiry, discovery
 * mobile - pocket, tablet, connected, portable, personal, portable
 * gamification - interactive, feedback, challenge

iteration
Iteration is one of the key concepts in the x-design models - design-thinking, engineering design process. We all do this all the time. We don't even notice because this is how we are hard-wired from birth. "If at first you don't succeed, try, try again". Everyone from infants to grown-up use the strategy of iteration to solve problems and improve everything from building block towers to perfecting pie crust recipes, drawing self portraits to designing low cost water filtration plants. Getting something right the first time is rare. Finding a way to improve a solution is human nature.

As much as we value reliability and perfection in goods and services and in education for that matter, iteration is a big part of getting to zero-defects. What is the problem to be solved? How can that be achieved? What are some of the ways to produce the desired results? What needs to be in place to make that happen? Are all those components already available? What is the best solution with what is available? Is this solution - product or service good enough? The answer is almost always "Not quite". Ok, so what could be better? Now what? And around the process goes again.

Each iteration many not take a full cycle. It is often clear that some possible solutions are out of the question. Most limitations break down into one of the three categories of time, resources or cost.

Learning to solve fractions is an iterative process. What does the learner already know? How much time is allotted for this unit in the curriculum? What resources are available for teaching this lesson? How can the information be presented? What are appropriate examples and models that will help convey the concepts? How can practice be introduced? How will the learning be assessed? What else can be provided for the learner who understands the new ideas? What other resources are available for learners who need additional help and support to master the skills associated with the concept?

As usually happens, the teaching and learning isn't a one shot session. Understanding that iteration is a part of the teaching and learning process is key. The next steps, information and resources may be known and available for the next iteration, so this is straightforward. However, sometimes it is not so obvious, so it is "back to the drawing board" - an nice reference to the engineering design process. Having to step back to take a look at the big picture, the basic assumptions, the problem definition and proposed solutions may be the only way to proceed.

This is not "failure". These are important elements in the problem solving process. It can become a failure only if someone characterizes it in these terms. A "learning opportunity" i a much better way to view an result or solution that needs work. Many so-called failures are preventable. There are almost always indications that something is not working or ultimately can not work, but the owner of the solution has too much invested - ego, time, money, resources to re-examine the solution to see that the problem will not be solved this way. Good projects, whether learning fractions, developing software or building bridges include checkpoints, formative assessments, peer reviews, reflection to provide the time and opportunity to ensure that things are on track and that any course corrections can be made to reduce the risk of problems down the road.


 * Fail well * There should be no stigma attached to failure. If you do not fail often, you are not trying hard enough. At Google, once a product fails to reach its potential, it is axed, but the company pulls from the best of the features. “Failure is actually a badge of honor,” he says. “Failure is the way to be innovative and successful. You can fail with pride.” Fast Company

== what's the problem? == personal applicable social collaboration scaleable mobile affordable global open * equally important in unevenly served populations everywhere


 * **Ask** How might we WHAT for WHOM in order to CHANGE something? * what - provide support - information, tools, connections, curation * whom - leaders guides educators community * change - access to open learning resource, support of acquiring, developing, implementing, evaluating, improving, sharing
 * **Imagine** * partners collaborators * needs / resources * awareness, connection, distribution, reuse, remix
 * **Plan, Create** * WAGGGS girls worldwide leadership * B&GC local ? volunteers
 * **Improve**

girls technology gender-neutral learning-literacies self-directed xlearning curation collaboration reflection practical curiosity xprize FIRST coopetition PLN
 * technology supported learning * technology enhanced instruction

why
 * too few great teachers
 * use technology to scale, support
 * community resources facilitator guide mentor
 * /EDUCATION/ teaching learning curriculum content process

how
 * innovation change evolution
 * curiosity exploration notice listen question
 * xlearning problem inquiry design
 * engineering - applied arts science STEAM
 * engineering design process - feedback, improve
 * risk, strategy, analysis, reflection, evaluation
 * /SAMR/

skills, critical thinking
 * academic
 * non-academic - social emotional learning (SEL)
 * /CODING/
 * /SIMULATION/

learning
 * /TEACHING/ - educators are learners too
 * /GIRLS/ - barriers, limitations, alternative access to education
 * /MINDSET/ - growth, innovation, support

technology
 * smart nudge, remind, planner, project management, clock, alarm, timer, calendar, schedule
 * notes
 * use find protect solve make share

content
 * categorization, reading / comprehension difficulty - lexile
 * math map
 * examples, resources, repositories, successes * [|Khan Academy] - grade, sequences - early math, arithmetic, pre-algebra, geometry, trigonometry, pre-calculus, calculus, differential equations, linear algebra - progression, tutorials practice, quizzes

technology, /TECHNOLOGY/
 * design - requirements
 * implementation - development, deployment
 * evaluation - feedback, analysis, measurement, criteria
 * improvement - iteration,

future, beyond - sharing, open, iteration,

listening
The 10 Principles of Listening - A good listener will listen not only to what is being said, but also to what is left unsaid or only partially said. Effective listening involves observing body language and noticing inconsistencies between verbal and non-verbal messages.


 * Stop talking
 * Prepare yourself to listen

Smarter Every Day videos - ?? Claim. Evidence. Reasoning.


 * 1) Slow Motion Flipping Cat Physics (6:25)

Listening - 6 minutes - BBC


 * 1) Air pollution in China - Officials in China are dealing with a serious problem that's affecting people's health. At certain times, the air in big cities such as Shanghai is so polluted people cannot go outside. The dirty air, known as smog, is a combination of weather conditions, fumes and smoke from cars and factories.
 * 2) Technology at the Winter Olympics - The 2014 Winter Olympics is taking place in Sochi, Russia. It's the most expensive Olympic Games ever.
 * 3) Talking monkeys - The bizarre call of the gelada monkey bears a surprising resemblance to human speech. Scientists are researching whether or not it might help us understand how early humans spoke.
 * 4) Random acts of kindness - How do you feel when someone does something nice for you, like sharing their food or giving you a cuddle? Does it feel better if you're the person performing the kind act?
 * 5) The secret of happiness - What are the secrets to making us happy? How are you feeling today? Do you need cheering up? There's good news from Holland that says we could make ourselves happier!
 * 6) Is silence golden? - Living in a city can be a noisy experience. Some people find the sounds comforting, while others move to the countryside to get away from it all. But even those who seek tranquillity can never find complete silence.
 * 7) Computer glassesComputer glasses - 'Wearable tech', or technology you can wear, is one of the newest areas in the world of computing. Google has released a controversial product which works like a smartphone, but is worn on your face like a pair of glasses.
 * 8) Rise of streaming - Cassette tapes, CDs, downloads and now streaming - the way we consume music seems to keep changing. Although music companies worry that people listening to music online means they will lose profit, some music streaming sites like Spotify and Deezer are expanding and making money.

Learning to listen


 * Standard Listening Comprehension Exercise - Try this exercise with any listening material you can find: lectures, news programs, radio talks etc.

Learn more...


 * The 10 Principles of Listening